Post by Admin on Apr 10, 2016 19:47:32 GMT
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[attr="class","gentitle"]MISSION GUIDE
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[attr="class","gendesc"]On TEG we've decided to incorporate missions which are similar to a quest system if you will. They have specific requirements to be met in order to call it completed, each completed quest will give a minimum amount of datachips and depending on circumstances you may even get bonuses.
The mission system won't always rely on the dice system, however certain missions may require it and as a member you can always request one of the staff if you'd like it to use the dice system. Simply tag one of us in your initial post with the link to the quest thread and we'll monitor it as a dice thread for you.
Certain quests may only be taken by people within a certain class group, meaning some quests may be civilian, authority, or criminal only.
When you've successfully completed a mission you can turn them in here.
The mission system won't always rely on the dice system, however certain missions may require it and as a member you can always request one of the staff if you'd like it to use the dice system. Simply tag one of us in your initial post with the link to the quest thread and we'll monitor it as a dice thread for you.
Certain quests may only be taken by people within a certain class group, meaning some quests may be civilian, authority, or criminal only.
When you've successfully completed a mission you can turn them in here.
[attr="class","gentitle2"]Difficulty
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[attr="class","gendesc"]Difficulty rating are essentially how well you think your character will handle a situation, so it's a loose term although we may suggest that the character has say bluffing or sleight of hand in order to better handle the situation at hand, while not all missions will require certain things, the grading on them may be a lot harsher.
Take a hostage situation for example, if you end up getting the the hostages out and the perpetrators in jail relatively easy, we're going to grade you a lot harsher and you likely won't get the bonus rewards even if everyone was saved and the criminals were thrown in jail. Realism is key here, so make sure when selecting a quest it's one you think your character can actively handle, realistically.
Take a hostage situation for example, if you end up getting the the hostages out and the perpetrators in jail relatively easy, we're going to grade you a lot harsher and you likely won't get the bonus rewards even if everyone was saved and the criminals were thrown in jail. Realism is key here, so make sure when selecting a quest it's one you think your character can actively handle, realistically.
[attr="class","gentitle2"]Rewards
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[attr="class","gendesc"]Rewards are given based on how well you complete the thread, you will always be given the minimum requirement for completion, however bonuses may not be rewarded if your character did not perform the objective well enough.
Take a hostage situation for authority figures, they manage to save the hostages but the perpetrators got away. They won't receive any bonuses, however if they managed to catch the bad guys, the chance for a reward is higher.
Bonuses are reflected on how well you completed your objective.
Take a hostage situation for authority figures, they manage to save the hostages but the perpetrators got away. They won't receive any bonuses, however if they managed to catch the bad guys, the chance for a reward is higher.
Bonuses are reflected on how well you completed your objective.